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  • × theme_ss:"Visualisierung"
  1. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.05
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    Abstract
    This article describes the latest development of a generic approach to detecting and visualizing emerging trends and transient patterns in scientific literature. The work makes substantial theoretical and methodological contributions to progressive knowledge domain visualization. A specialty is conceptualized and visualized as a time-variant duality between two fundamental concepts in information science: research fronts and intellectual bases. A research front is defined as an emergent and transient grouping of concepts and underlying research issues. The intellectual base of a research front is its citation and co-citation footprint in scientific literature - an evolving network of scientific publications cited by research-front concepts. Kleinberg's (2002) burst-detection algorithm is adapted to identify emergent research-front concepts. Freeman's (1979) betweenness centrality metric is used to highlight potential pivotal points of paradigm shift over time. Two complementary visualization views are designed and implemented: cluster views and time-zone views. The contributions of the approach are that (a) the nature of an intellectual base is algorithmically and temporally identified by emergent research-front terms, (b) the value of a co-citation cluster is explicitly interpreted in terms of research-front concepts, and (c) visually prominent and algorithmically detected pivotal points substantially reduce the complexity of a visualized network. The modeling and visualization process is implemented in CiteSpace II, a Java application, and applied to the analysis of two research fields: mass extinction (1981-2004) and terrorism (1990-2003). Prominent trends and pivotal points in visualized networks were verified in collaboration with domain experts, who are the authors of pivotal-point articles. Practical implications of the work are discussed. A number of challenges and opportunities for future studies are identified.
  2. Lin, X.; Bui, Y.: Information visualization (2009) 0.04
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    Abstract
    The goal of information visualization (IV) is to amplify human cognition through computer-generated, interactive, and visual data representation. By combining the computational power with human perceptional and associative capabilities, IV will make it easier for users to navigate through large amounts of information, discover patterns or hidden structures of the information, and understand semantics of the information space. This entry reviews the history and background of IV and discusses its basic principles with pointers to relevant resources. The entry also summarizes major IV techniques and toolkits and shows various examples of IV applications.
  3. Zhu, B.; Chen, H.: Information visualization (2004) 0.03
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    Abstract
    Advanced technology has resulted in the generation of about one million terabytes of information every year. Ninety-reine percent of this is available in digital format (Keim, 2001). More information will be generated in the next three years than was created during all of previous human history (Keim, 2001). Collecting information is no longer a problem, but extracting value from information collections has become progressively more difficult. Various search engines have been developed to make it easier to locate information of interest, but these work well only for a person who has a specific goal and who understands what and how information is stored. This usually is not the Gase. Visualization was commonly thought of in terms of representing human mental processes (MacEachren, 1991; Miller, 1984). The concept is now associated with the amplification of these mental processes (Card, Mackinlay, & Shneiderman, 1999). Human eyes can process visual cues rapidly, whereas advanced information analysis techniques transform the computer into a powerful means of managing digitized information. Visualization offers a link between these two potent systems, the human eye and the computer (Gershon, Eick, & Card, 1998), helping to identify patterns and to extract insights from large amounts of information. The identification of patterns is important because it may lead to a scientific discovery, an interpretation of clues to solve a crime, the prediction of catastrophic weather, a successful financial investment, or a better understanding of human behavior in a computermediated environment. Visualization technology shows considerable promise for increasing the value of large-scale collections of information, as evidenced by several commercial applications of TreeMap (e.g., http://www.smartmoney.com) and Hyperbolic tree (e.g., http://www.inxight.com) to visualize large-scale hierarchical structures. Although the proliferation of visualization technologies dates from the 1990s where sophisticated hardware and software made increasingly faster generation of graphical objects possible, the role of visual aids in facilitating the construction of mental images has a long history. Visualization has been used to communicate ideas, to monitor trends implicit in data, and to explore large volumes of data for hypothesis generation. Imagine traveling to a strange place without a map, having to memorize physical and chemical properties of an element without Mendeleyev's periodic table, trying to understand the stock market without statistical diagrams, or browsing a collection of documents without interactive visual aids. A collection of information can lose its value simply because of the effort required for exhaustive exploration. Such frustrations can be overcome by visualization.
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
  4. Miller, C.: Virtual reality and online databases : will "look and feel" literally mean "look" and "feel"? (1992) 0.03
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    Abstract
    The first of two articles discusses virtual reality (VR) and online databases; the second one reports on an interview with Thomas A. Furness III, who defines VR and explains work at the Human Interface Technology Laboratory (HIT). Sidebars contain a glossary of VR terms and a conversation with Toni Emerson, the HIT lab's librarian.
  5. Hajdu Barat, A.: Human perception and knowledge organization : visual imagery (2007) 0.03
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    Abstract
    Purpose - This paper aims to explore the theory and practice of knowledge organization and its necessary connection to human perception, and shows a solution of the potential ones. Design/methodology/approach - The author attempts to survey the problem of concept-building and extension, as well as the determination of semantics in different aspects. The purpose is to find criteria for the choice of the solution that best incorporates users into the design cycles of knowledge organization systems. Findings - It is widely agreed that cognition provides the basis for concept-building; however, at the next stage of processing there is a debate. Fundamentally, what is the connection between perception and the superior cognitive processes? The perceptual method does not separate these two but rather considers them united, with perception permeating cognition. By contrast, the linguistic method considers perception as an information-receiving system. Separate from, and following, perception, the cognitive subsystems then perform information and data processing, leading to both knowledge organization and representation. We assume by that model that top-level concepts emerge from knowledge organization and representation. This paper points obvious connection of visual imagery and the internet; perceptual access of knowledge organization and information retrieval. There are some practical and characteristic solutions for the visualization of information without demand of completeness. Research limitations/implications - Librarians need to identify those semantic characteristics which stimulate a similar conceptual image both in the mind of the librarian and in the mind of the user. Originality/value - For a fresh perspective, an understanding of perception is required as well.
  6. Information visualization : human-centered issues and perspectives (2008) 0.03
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    Abstract
    This book is the outcome of the Dagstuhl Seminar on "Information Visualization - Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007. Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help people understand and analyze data.This book documents and extends the findings and discussions of the various sessions in detail. The seven contributions cover the most important topics: Part I is on general reflections on the value of information visualization; evaluating information visualizations; theoretical foundations of information visualization; teaching information visualization. Part II deals with specific aspects on creation and collaboration: engaging new audiences for information visualization; process and pitfalls in writing information visualization research papers; and visual analytics: definition, process, and challenges.
  7. Parsons, P.; Sedig, K.: Adjustable properties of visual representations : improving the quality of human-information interaction (2014) 0.03
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    Abstract
    Complex cognitive activities, such as analytical reasoning, problem solving, and sense making, are often performed through the mediation of interactive computational tools. Examples include visual analytics, decision support, and educational tools. Through interaction with visual representations of information at the visual interface of these tools, a joint, coordinated cognitive system is formed. This partnership results in a number of relational properties-those depending on both humans and tools-that researchers and designers must be aware of if such tools are to effectively support the performance of complex cognitive activities. This article presents 10 properties of interactive visual representations that are essential and relational and whose values can be adjusted through interaction. By adjusting the values of these properties, better coordination between humans and tools can be effected, leading to higher quality performance of complex cognitive activities. This article examines how the values of these properties affect cognitive processing and visual reasoning and demonstrates the necessity of making their values adjustable-all of which is situated within a broader theoretical framework concerned with human-information interaction in complex cognitive activities. This framework can facilitate systematic research, design, and evaluation in numerous fields including information visualization, health informatics, visual analytics, and educational technology.
  8. Ahn, J.-w.; Brusilovsky, P.: Adaptive visualization for exploratory information retrieval (2013) 0.03
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    Abstract
    As the volume and breadth of online information is rapidly increasing, ad hoc search systems become less and less efficient to answer information needs of modern users. To support the growing complexity of search tasks, researchers in the field of information developed and explored a range of approaches that extend the traditional ad hoc retrieval paradigm. Among these approaches, personalized search systems and exploratory search systems attracted many followers. Personalized search explored the power of artificial intelligence techniques to provide tailored search results according to different user interests, contexts, and tasks. In contrast, exploratory search capitalized on the power of human intelligence by providing users with more powerful interfaces to support the search process. As these approaches are not contradictory, we believe that they can re-enforce each other. We argue that the effectiveness of personalized search systems may be increased by allowing users to interact with the system and learn/investigate the problem in order to reach the final goal. We also suggest that an interactive visualization approach could offer a good ground to combine the strong sides of personalized and exploratory search approaches. This paper proposes a specific way to integrate interactive visualization and personalized search and introduces an adaptive visualization based search system Adaptive VIBE that implements it. We tested the effectiveness of Adaptive VIBE and investigated its strengths and weaknesses by conducting a full-scale user study. The results show that Adaptive VIBE can improve the precision and the productivity of the personalized search system while helping users to discover more diverse sets of information.
    Footnote
    Beitrag im Rahmen einer Special section on Human-computer Information Retrieval.
  9. Hemmje, M.: LyberWorld - a 3D graphical user interface for fulltext retrieval (1995) 0.03
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    Source
    Proceeding CHI '95 Conference Companion on Human Factors in Computing Systems
  10. Hearst, M.A.: Search user interfaces (2009) 0.03
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
    LCSH
    Human / computer interaction
    Subject
    Human / computer interaction
  11. Zhang, J.; Mostafa, J.; Tripathy, H.: Information retrieval by semantic analysis and visualization of the concept space of D-Lib® magazine (2002) 0.02
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    Content
    The JAVA applet is available at <http://ella.slis.indiana.edu/~junzhang/dlib/IV.html>. A prototype of this interface has been developed and is available at <http://ella.slis.indiana.edu/~junzhang/dlib/IV.html>. The D-Lib search interface is available at <http://www.dlib.org/Architext/AT-dlib2query.html>.
  12. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.02
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    The two facets of "going visual" are usually referred to as visual query systems, for query formulation, and information visualization, for result display. Visual Query Systems (VQSs) are defined as systems for querying databases that use a visual representation to depict the domain of interest and express related requests. VQSs provide both a language to express the queries in a visual format and a variety of functionalities to facilitate user-system interaction. As such, they are oriented toward a wide spectrum of users, especially novices who have limited computer expertise and generally ignore the inner structure of the accessed database. Information visualization, an increasingly important subdiscipline within the field of Human-Computer Interaction (HCI), focuses an visual mechanisms designed to communicate clearly to the user the structure of information and improve an the cost of accessing large data repositories. In printed form, information visualization has included the display of numerical data (e.g., bar charts, plot charts, pie charts), combinatorial relations (e.g., drawings of graphs), and geographic data (e.g., encoded maps). In addition to these "static" displays, computer-based systems, such as the Information Visualizer and Dynamic Queries, have coupled powerful visualization techniques (e.g., 3D, animation) with near real-time interactivity (i.e., the ability of the system to respond quickly to the user's direct manipulation commands). Information visualization is tightly combined with querying capabilities in some recent database-centered approaches. More opportunities for information visualization in a database environment may be found today in data mining and data warehousing applications, which typically access large data repositories. The enormous quantity of information sources an the World-Wide Web (WWW) available to users with diverse capabilities also calls for visualization techniques. In this article, we survey the main features and main proposals for visual query systems and touch upon the visualization of results mainly discussing traditional visualization forms. A discussion of modern database visualization techniques may be found elsewhere. Many related articles by Daniel Keim are available at http://www. informatik.uni-halle.de/dbs/publications.html.
  13. Wu, Y.; Bai, R.: ¬An event relationship model for knowledge organization and visualization (2017) 0.02
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    Abstract
    An event is a specific occurrence involving participants, which is a typed, n-ary association of entities or other events, each identified as a participant in a specific semantic role in the event (Pyysalo et al. 2012; Linguistic Data Consortium 2005). Event types may vary across domains. Representing relationships between events can facilitate the understanding of knowledge in complex systems (such as economic systems, human body, social systems). In the simplest form, an event can be represented as Entity A <Relation> Entity B. This paper evaluates several knowledge organization and visualization models and tools, such as concept maps (Cmap), topic maps (Ontopia), network analysis models (Gephi), and ontology (Protégé), then proposes an event relationship model that aims to integrate the strengths of these models, and can represent complex knowledge expressed in events and their relationships.
  14. Trunk, D.: Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.02
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    Abstract
    Semantische Netze unterstützen den Suchvorgang im Information Retrieval. Sie bestehen aus relationierten Begriffen und helfen dem Nutzer das richtige Vokabular zur Fragebildung zu finden. Eine leicht und intuitiv erfassbare Darstellung und eine interaktive Bedienungsmöglichkeit optimieren den Suchprozess mit der Begriffsstruktur. Als Interaktionsform bietet sich Hy-pertext mit dem etablierte Point- und Klickverfahren an. Eine Visualisierung zur Unterstützung kognitiver Fähigkeiten kann durch eine Darstellung der Informationen mit Hilfe von Punkten und Linien erfolgen. Vorgestellt wer-den die Anwendungsbeispiele Wissensnetz im Brockhaus multimedial, WordSurfer der Firma BiblioMondo, SpiderSearch der Firma BOND und Topic Maps Visualization in dandelon.com und im Portal Informationswis-senschaft der Firma AGI - Information Management Consultants.
    Series
    Kölner Arbeitspapiere zur Bibliotheks- und Informationswissenschaft; Bd.51
  15. Trunk, D.: Inhaltliche Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.02
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    Abstract
    Semantische Netze unterstützen den Suchvorgang im Information Retrieval. Sie bestehen aus relationierten Begriffen und helfen dem Nutzer, das richtige Vokabular zur Fragebildung zu finden. Eine leicht und intuitiv erfassbare Darstellung und eine interaktive Bedienungsmöglichkeit optimieren den Suchprozess mit der Begriffsstruktur. Als Interaktionsform bietet sich Hypertext mit seinem Point- und Klickverfahren an. Die Visualisierung erfolgt als Netzstruktur aus Punkten und Linien. Es werden die Anwendungsbeispiele Wissensnetz im Brockhaus multimedial, WordSurfer der Firma BiblioMondo, SpiderSearch der Firma BOND und Topic Maps Visualization in dandelon.com und im Portal Informationswissenschaft der Firma AGI - Information Management Consultants vorgestellt.
  16. Julien, C.-A.; Tirilly, P.; Dinneen, J.D.; Guastavino, C.: Reducing subject tree browsing complexity (2013) 0.02
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    Abstract
    Many large digital collections are currently organized by subject; although useful, these information organization structures are large and complex and thus difficult to browse. Current online tools and visualization prototypes show small, localized subsets and do not provide the ability to explore the predominant patterns of the overall subject structure. This study describes subject tree modifications that facilitate browsing for documents by capitalizing on the highly uneven distribution of real-world collections. The approach is demonstrated on two large collections organized by the Library of Congress Subject Headings (LCSH) and Medical Subject Headings (MeSH). Results show that the LCSH subject tree can be reduced to 49% of its initial complexity while maintaining access to 83% of the collection, and the MeSH tree can be reduced to 45% of its initial complexity while maintaining access to 97% of the collection. A simple solution to negate the loss of access is discussed. The visual impact is demonstrated by using traditional outline views and a slider control allowing searchers to change the subject structure dynamically according to their needs. This study has implications for the development of information organization theory and human-information interaction techniques for subject trees.
  17. Huang, S.-C.; Bias, R.G.; Schnyer, D.: How are icons processed by the brain? : Neuroimaging measures of four types of visual stimuli used in information systems (2015) 0.02
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    Abstract
    We sought to understand how users interpret meanings of symbols commonly used in information systems, especially how icons are processed by the brain. We investigated Chinese and English speakers' processing of 4 types of visual stimuli: icons, pictures, Chinese characters, and English words. The goal was to examine, via functional magnetic resonance imaging (fMRI) data, the hypothesis that people cognitively process icons as logographic words and to provide neurological evidence related to human-computer interaction (HCI), which has been rare in traditional information system studies. According to the neuroimaging data of 19 participants, we conclude that icons are not cognitively processed as logographical words like Chinese characters, although they both stimulate the semantic system in the brain that is needed for language processing. Instead, more similar to images and pictures, icons are not as efficient as words in conveying meanings, and brains (people) make more effort to process icons than words. We use this study to demonstrate that it is practicable to test information system constructs such as elements of graphical user interfaces (GUIs) with neuroscience data and that, with such data, we can better understand individual or group differences related to system usage and user-computer interactions.
  18. Wu, K.-C.; Hsieh, T.-Y.: Affective choosing of clustering and categorization representations in e-book interfaces (2016) 0.02
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    Abstract
    Purpose - The purpose of this paper is to investigate user experiences with a touch-wall interface featuring both clustering and categorization representations of available e-books in a public library to understand human information interactions under work-focused and recreational contexts. Design/methodology/approach - Researchers collected questionnaires from 251 New Taipei City Library visitors who used the touch-wall interface to search for new titles. The authors applied structural equation modelling to examine relationships among hedonic/utilitarian needs, clustering and categorization representations, perceived ease of use (EU) and the extent to which users experienced anxiety and uncertainty (AU) while interacting with the interface. Findings - Utilitarian users who have an explicit idea of what they intend to find tend to prefer the categorization interface. A hedonic-oriented user tends to prefer clustering interfaces. Users reported EU regardless of which interface they engaged with. Results revealed that use of the clustering interface had a negative correlation with AU. Users that seek to satisfy utilitarian needs tended to emphasize the importance of perceived EU, whilst pleasure-seeking users were a little more tolerant of anxiety or uncertainty. Originality/value - The Online Public Access Catalogue (OPAC) encourages library visitors to borrow digital books through the implementation of an information visualization system. This situation poses an opportunity to validate uses and gratification theory. People with hedonic/utilitarian needs displayed different risk-control attitudes and affected uncertainty using the interface. Knowledge about user interaction with such interfaces is vital when launching the development of a new OPAC.
  19. Sieber, W.: Thesaurus-Arbeit versus Informationsvisualisierung : Analyse und Evaluation am Maßstab der Usability (2007) 0.02
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    Abstract
    Traditionell werden Thesauren in Listen dargestellt, doch die Existenz von Software legt nahe, die Möglichkeiten moderner Informationsvisualisierung auszuschöpfen.Wolfram Sieber evaluiert, ob und wie Software zur Thesaurus-Visualisierung über die reine Listendarstellung hinausgeht. Besonderes Augenmerk richtet er darauf, wie gut dabei die Chancen der Visualisierung - Stichworte prä-/attentive Wahrnehmung und Change Blindness - genutzt werden, bzw. wie gegen sie verstoßen und der Nutzer dadurch in seiner Arbeit behindert wird.Zugunsten einer soliden Entscheidungsgrundlage hat Sieber eine detaillierte Liste von Prüfkriterien zusammengestellt und sieben verschiedene Thesaurus-Visualisierer daran gemessen. Diese Liste kann als Grundlage für weitergehende Evaluierungen verwendet werden, bietet sich aber vor allem als Richtschnur bei der Entwicklung eigener Thesaurus- und Graph-Visualisierer an. Anwendern und interessierten Laien hilft sie, zur Auswahl stehende Graph-Visualisierer aus fachlicher Sicht, wissenschaftlich abgesichert zu beurteilen. Dieses Werk richtet sich an Entscheider, Entwickler und Anwender aus Informationswissenschaft und -praxis, Informatik, Dokumentation.
    Theme
    Konzeption und Anwendung des Prinzips Thesaurus
  20. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.02
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    Abstract
    Das Screen-Design-Handbuch gibt Gestaltern interaktiver Medien eine praktische Arbeitshilfe an die Hand, um Informationen zielgruppen- und mediengerecht aufzubereiten und darzustellen. Es zeigt Hintergründe und Zusammenhänge auf, verdeutlicht diese anhand von Beispielen und regt dazu an, die Sprache der digitalen Medien weiter zu entwickeln. Grundlagen der Wahrnehmungs- und Lernpsychologie, der Ergonomie, der Kommunikationstheorie, der Imagery-Forschung und der Ästhethik werden dabei ebenso berücksichtigt wie Fragen der Gestaltung von Navigations- und Orientierungselementen. Die Neuauflage enthält mehr Beispiele und Checklisten sowie neue Kapitel über Wahrnehmung, Web-Nutzung und Projektmanagement

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